
Multiple, forked paths add extra replay value - just remember that shortcuts aren't always what they seem! Klonoa's "Guided 3-D" construction gives players a vast 3-D world without the aimless and wandering feel of many other 3-D action games.īeautiful graphics and entertaining puzzles add a whole new level of fun & challenge. Join Klonoa on a fantastic journey in the land of Phantomile, where the mysterious crash of a flying ship starts an epic quest through colorful worlds of thrills and danger. His enemies come in all shapes and forms ranging from boss creatures like Ghadius and the evil court jester Joka to seemingly cute Moos and Spikers.Įxplore a magical world of mystery and adventure. In addition to utilizing Wind Bullets, he's able to flap his ears and float in the air, execute double jumps, and grab enemies and throw 'em around. Klonoa will use his special attack powers to overcome the maniacal critters that roam Phantomile. Ngapoko's Egg rewards the player with bonus goodies and the Mirror Spirit sphere doubles the worth of regular Dream Stones.

If the player goofs up and sends Klonoa to his death, the Memory Clock acts as a checkpoint where the character will respawn. Phantomile residents and critters are contained in the dark spheres by unleashing them, the music plays back a certain way on the World Map screen. There are a few specialty items including Phantomilian spheres, Memory Clocks, Ngapoko's Egg, and the Mirror Spirit sphere. Additionally, the hero will find use in large and small Dream Stones that reward the player with an extra life upon collection of 100, keys to unlock those locked doors, hearts that replenish Klonoa's health, and extra lives.
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Klonoa will encounter a series of locked doors in need of a key, switches that alter the playing field, jumping platforms that provide an extra boost, and automatic and manually powered gondolas. The world of Phantomile is filled with a wide variety of obstacles, puzzles, and helpful items. While this is the case, there are multiple paths and various shortcuts in each of the twelve levels. Guided 3D means that although the visuals and levels have been rendered in 3D, players are kept on a predetermined path rather than turned loose in a free-roaming, aimless world. Klonoa - Door to Phantomile is a self-proclaimed guided 3D platformer that entails an epic quest of mystery, item collection, and action. Intrigued, Klonoa and his lifelong friend Huepow set out on an investigative adventure. One day, his dream came true and the ship crashed on Bell Hill. Klonoa once had a dream that defied the above reason he had dreamt about a violent airship crash with a mysterious shadow lingering above it. That idea came, by the way, after soliciting the different developers at Namco for drawings of the character, in an informal in-house contest we held.If you've ever wondered why it's difficult to remember the events of a dream, it's because a dream's energy is collected in the Moon Kingdom and returned to the world for shape and consistency.
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"As I thought more about how to appeal to a wider demographic, I decided that the character shouldn’t be too serious, but should instead evoke gentle, nice feelings. Some of these weirder camera angles have never been featured before in an action game, I think, so it was definitely something we were excited about doing." "Also, once we started playing around with camera angles, like tilting the camera upwards so players can get a clear view around them, it turned out to be really interesting. But with a 3D screen, if we place something interesting deeper in the visual field, it prompts players to consider what’s there in the background, and explore whether it can be interacted with." For example, in a 2D sidescroller you’ve got to keep moving forward (to the right) to see what’s next. That’s where I got the idea for “information depth”. "The idea for 3D backgrounds was there from the beginning, but I didn’t want it to be only for show-I wanted the 3D to have a purpose in the game. That’s why we decided to retain 2D controls, but with a 3D-ish feel." "Also, there were a lot of Playstation games with 3D fields you could freely walk around in, and those games tended to be confusing players often don’t know what they’re supposed to do. I wanted to make something that would fill that void."

When I sat down to think seriously about how to do that, and I looked at the PlayStation market, there weren’t a lot of games that were playable for both children and adults at the same time. "The honest truth is that I simply wanted to make an action game.
